Sorry I haven't been updating lately, life has kept me fairly busy the past week.
Will return to regular updates shortly~
Kokujin! A Haku-men Player's view on BlazBlue (And other things!)
Wednesday, October 20, 2010
Thursday, October 14, 2010
The Problem with Android
A good article about the major issue with the Android OS on mobile phones at the moment.
http://www.pcpro.co.uk/news/enterprise/361948/developers-battle-with-over-100-different-versions-of-android
Anyone that owns an Android based phone, and has a few friends that do, is probably already aware of the issue at hand. The Android OS has become splintered by different phone manufacturers, with each one doing his or her own thing with the OS, making it a nightmare for developers to ensure that apps designed for the Android OS work across all the platforms.
http://www.pcpro.co.uk/news/enterprise/361948/developers-battle-with-over-100-different-versions-of-android
Anyone that owns an Android based phone, and has a few friends that do, is probably already aware of the issue at hand. The Android OS has become splintered by different phone manufacturers, with each one doing his or her own thing with the OS, making it a nightmare for developers to ensure that apps designed for the Android OS work across all the platforms.
Wednesday, October 13, 2010
Apple Awarded Patent for Sexting...?
An interesting article (linked via Slashdot). Apparently Apple has been awarded a patent that lets parents filter what their children's phones send and receive.
I'm somewhat for this, in the sense that I do approve of parental controls over their kids phones, especially younger kids. But at what point do we say, hey, you're overstepping your bounds into our privacy, cut it out?
I'm somewhat for this, in the sense that I do approve of parental controls over their kids phones, especially younger kids. But at what point do we say, hey, you're overstepping your bounds into our privacy, cut it out?
Tuesday, October 12, 2010
The Pope is Sort of Right?
http://www.montrealgazette.com/news/technologies+confuse+reality+fiction+Pope/3643380/story.html
I don't agree with everything he's saying, but he does sort of make a point. People these days are having a harder time separating reality from fiction. What're your thoughts on it?
I don't agree with everything he's saying, but he does sort of make a point. People these days are having a harder time separating reality from fiction. What're your thoughts on it?
Monday, October 11, 2010
Was gone for the weekend, am back now!
Enjoyed my weekend off, now that I'm back, here's an entertaining picture from the Guardian about the explosion of patent lawsuits in the mobile phone industry.
It's just constant lawsuits these days...
It's just constant lawsuits these days...
Saturday, October 9, 2010
FAA Acknowledges Heat in Cargo Holds May Ignite Laptop Batteries
http://chicagobreakingbusiness.com/2010/10/faa-cargo-hold-heat-can-ignite-lithium-ion-batteries.html
Apparently airplane cargo holds can get hot enough to ignite laptop batteries. Definitely not the best design ever...
Apparently airplane cargo holds can get hot enough to ignite laptop batteries. Definitely not the best design ever...
Friday, October 8, 2010
What is BlazBlue? Part 1 - Arc System Works
Hey there, I've noticed a few comments of people wondering a little bit more about BlazBlue. What is it? Why does it look so crazy? What the hell am I even reading?
That kind of stuff.
So I'll do a multi-part blog over the next few days to hopefully explain what BlazBlue is, how it plays, and things along those lines.
Let's start off with a brief history lesson.
BlazBlue (ブレイブル) is a 2D fighting game developed by Arc System Works. 2D fighters have been around for a long time, previous major titles in this genre include, Street Fighter, which most of you are familiar with. There's also King of Fighters, from SNK, Guilty Gear, an earlier ASW game, Melty Blood, a doujin game, Arcana Hearts, and many many others! What they all share in common is how the game is. That is, it is 2D. Fighting games can be divided into two categories; 3D and 2D.
2D fighters are like BlazBlue and Street Fighter, there is no foreground or background to step into, forcing you to fight on two axis, X and Y, in this case, Forward and Back, and Up and Down.
In 3D fighters, like Tekken or Dead or Alive, there is another area, known as Foreground and Background. Characters may step towards either one, therefore adding a third dimension to the game, the Z axis.
BlazBlue is considered the spiritual successor to Guilty Gear, ASW's most well known franchise, and by many considered to be the best 2D fighting game of all time. There were several installments of Guilty Gear, and it has been praised for it's rich and varied cast, and extremely deep gameplay.
Here's an example video of Guilty Gear play (excuse the poor quality) of two extremely well known 2D fighter players, ( ぶっぱ) Buppa and (k a q n) Kaqn. Both of these guys have been playing for years.
As you can see, Guilty Gear is a VERY fast paced game, which is one of ASW's key features in their fighting games.
Moving on, eventually ASW lost the rights to produce Guilty Gear (blame Sega,) and instead created a whole new franchise, this is what we know as BlazBlue.
Same two guys, only now in the BlazBlue franchise.
To sum this up, BlazBlue is ASW's new 2D fighter, and hopefully it'll be here to stay.
That kind of stuff.
So I'll do a multi-part blog over the next few days to hopefully explain what BlazBlue is, how it plays, and things along those lines.
Let's start off with a brief history lesson.
BlazBlue (ブレイブル) is a 2D fighting game developed by Arc System Works. 2D fighters have been around for a long time, previous major titles in this genre include, Street Fighter, which most of you are familiar with. There's also King of Fighters, from SNK, Guilty Gear, an earlier ASW game, Melty Blood, a doujin game, Arcana Hearts, and many many others! What they all share in common is how the game is. That is, it is 2D. Fighting games can be divided into two categories; 3D and 2D.
2D fighters are like BlazBlue and Street Fighter, there is no foreground or background to step into, forcing you to fight on two axis, X and Y, in this case, Forward and Back, and Up and Down.
In 3D fighters, like Tekken or Dead or Alive, there is another area, known as Foreground and Background. Characters may step towards either one, therefore adding a third dimension to the game, the Z axis.
BlazBlue is considered the spiritual successor to Guilty Gear, ASW's most well known franchise, and by many considered to be the best 2D fighting game of all time. There were several installments of Guilty Gear, and it has been praised for it's rich and varied cast, and extremely deep gameplay.
Here's an example video of Guilty Gear play (excuse the poor quality) of two extremely well known 2D fighter players, ( ぶっぱ) Buppa and (k a q n) Kaqn. Both of these guys have been playing for years.
As you can see, Guilty Gear is a VERY fast paced game, which is one of ASW's key features in their fighting games.
Moving on, eventually ASW lost the rights to produce Guilty Gear (blame Sega,) and instead created a whole new franchise, this is what we know as BlazBlue.
Same two guys, only now in the BlazBlue franchise.
To sum this up, BlazBlue is ASW's new 2D fighter, and hopefully it'll be here to stay.
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